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How to set up the global illumination in VRay


For creating a good and fast global illumination in VRay you only must follow next easy steps:
 

1.- Create a simple scene. In this specific case we have done a plane with a teapot on it.



2.- Apply to both objects two simple materials. I have used the standard material for the plane and a brighter and 2-sides one for the teapot.



3.- Go to the "Render Scene" menu (F10) and select the VRay render engine as the Production renderer in "Current Renderers".



4.- Go down, and in the "Global Switches" options check out the "Default lights" checkbox.



5.- Below we find the  "Image Sampler (Antialiasing)" submenu. There select the "Adaptive Subdivision" as edge smoothing method. Check the  "Rand" checkbox for a noise effect in the edges.



6.- In the "Indirect Illumination (GI)" panel change the remarked in yellow parameters as in the image.



7.- In this moment we only need to activate the global light. We can do this in the "Environment" submenu. Set the multiplier up to 1,5 and...



8.- ... we can render the scene. That's it!. With this configuration we don't get the best quality but a really good render time. Besides, the relation time-quality is real good. In my P4 1,7Ghz it spends 8 only seconds.

 

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