If you like this tutorial, please write a comment or a suggestion in the "Guest Book" section. Thanks
This
tutorial is © COPYRIGHT by José María Andrés Martín (ALZHEM)
The total or partial reproduction of this tutorial by any
means is prohibited to third parties without prior written authorization from
José María Andrés Martín (ALZHEM)

FRUITY FLASH: Mrs Pear by Jose Maria Andres Martin is licensed under a
Attribution-Noncommercial-No Derivative Works 2.0 UK: England & Wales License.
Tittle: "FRUITY FLASH: Mrs Pear"
Approximated
duration:
1-2 days
Software: MAX, UVLayout, y Mudbox
Hi all :-)
In this mini tutorial I'd like to
show briefly how I modeled and textured Mrs Pear, apart from talk a bit about
the teturing process in Mudbox. This character, as the strawberry, were
originally scheduled for 2 days max. due to the tight deadline I set for it, so
I planned to get them done in 2 days each: first day for geometry and UVs and
second day for refining the geometry with Mudbox and textures with Mudbox and
Photoshop.
At the begining I was a bit scared of the time I had (I had to do these things,
plus making the shaders, handbad, eyes, tongue, teeth, etc.) but was possible :-)
I started the base mesh with a "lathe",
controling the amount of polys.

After some minutes working bearing on ming
just the loops of the mouth (the eyes weren't important in this case and I was
in a rush) I got something like this. Looks much fatter and static than the
final model, but before any deformation with a "Blend" modifier and some
modifications I wanted to leave more or less OK the geometry, and for that the
more orthogonal the better :-)
Arms and legs were heritated
from the strawberry, with some modifications. For the hands of the strawberry
and the pear I modeled and rigged a basic hand to get quick poses. You can see
in the following image how the hands are still not welded to the arms.

Once the base model is done, "Bend" and welding included, the geometry was like this.

You can see it's subdivided now. This
subdivision was done to make easy the attachment of arms and legs to the body.
At this point, with the mesh being simply correct, it's time to
do the UVs. For this there is nothing better than UVLayout.
UVLayout is a bit
weird to use, and its interface is a bit "medieval", but it relaxes better that
a foam bath. After a session of "cut-relax" the UVs were like this. Nothing
perfect, but well enough thinking the final product was an image and Photoshop
can always help us to fix little imperfections and seams.



So... here finishes the first day. Let's go
to sleep tight because it's 5:30 am already, hahaha :-)
The
second day starts importing this object with right UVs to Mudbox and refining
the mesh. Mudbox 2009 has the skills to manage massive amounts of polys quite
easily, so the pear was subdivided around 5 million polys to get enough
definition to generate a good 4K normals map.
Basicaly, apart from general deformations, the main details are
the little bump of the skin and the detail of the lips. Here you can see a "before"
and an "after" of the process.


At this moment is good to extract the
normal and/or displacement maps because sometimes, after texturing, the files
are too heavy to do things easy and quick..
To generate the
normal map Mudbox is extrelly easy. Basically we select the object we want...

... we go to the upper menus, click on "Maps", "Extract Texture Maps",
and... we select whatever is shown there... and if I say that is because right
now Mudbox doesn't want to start... cool :-P
Once there, in my case, I chose "Normal Map" because that's the only
thing I wanted to get, clicked on "Use Selected" in the "Target Model"
to specify we want with the low poly version of that object, and "Add
Selected" in "Source Models" to indicate the details should be
got from there. The value for "Search Distance" should be automaticly
displayed, but if is not we can click on "Best Guest" and this way we'd get
it. And... only select the size of the map (4K for Mrs Pear as the render
was going to be quite big (5000x3500)) and press "Extract". In a few
seconds we get a quite right normal map.
Here you can see
the parameters I used. No complications.

The extracted map was this:

So... the last step in this tutorial is to
create the texture for Mrs Pear.
The easiest way to make the
texture without any worry about seams, etc. is with the tool "Projection"
in Mudbox.
We only have to look for a nice image to be used as a "Stencil" and
paint, paint... I made these two textures in Photoshop for that purpose.

To make it work select the tab "Paint Tools", and there click on "Projection":

It'll say we need a "Stencil", so in the in the bottom-right part of the interface select the tab "Stencil" and add one (click on ">" and "Add Stencil")


Once chosen it'll be shown in the center of the screen.

Stencils can be moved, rotated or scaled with the shortcuts shown on the left of the screen:

Once we have the geometry and the stencil where we like, just click to start painting. Once we do that we first get a pop up window asking for the resolution of the texture (I chose 4K again) but after defining this and click on the "OK" button we start painting.

And... paint, paint!

To keep a good control while we paint, and avoid being destructive, it's always good to work with layers. To make a new layer we click on the "New Layer" button (up-right of the interface) and after the already known pop up about the resolution we can start working on it.

For this new layer I chose a new stencil.


And... that's all! :-) We only have to
export the textures to Photoshop to finish the work. For that, we right click on
the layers to get the exporting options. Also, once we save a project we get
them saved too, located in a subfolder in the folder we are working.
After Photoshop the final texture was like this:

The shoes area was left like that (no
texture) because for this I only used a procedural shader with the normal map.
The lips were painted with a different shader and a mask controlling them.
So now... once all done, we can welcome Mrs Pear:

I hope this tiny tutorial has shown you a
bit of the process of this image.
Thanks all for reading
this tutorial :-)
If you like this tutorial, please write a comment or a suggestion in the "Guest
Book" section. Thanks

FRUITY FLASH: Mrs Pear
by Jose Maria Andres Martin
is licensed under a
Attribution-Noncommercial-No Derivative Works 2.0 UK: England & Wales License.