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This
tutorial is © COPYRIGHT by José María Andrés Martín (ALZHEM)
The total or partial reproduction of this tutorial by any
means is prohibited to third parties without prior written authorization from
José María Andrés Martín (ALZHEM)
How to set up the global illumination in VRay
For creating a good and fast global illumination in VRay you only must follow
next easy steps:
1.- Create a simple scene. In this specific case we have done a plane with a teapot on it.

2.- Apply to both objects two simple materials. I have used the standard
material for the plane and a brighter and 2-sides one for the teapot.

3.- Go to the "Render Scene" menu (F10) and select the VRay render engine as the
Production renderer in "Current Renderers".

4.- Go down, and in the "Global Switches" options check out the "Default
lights" checkbox.

5.- Below we find the "Image Sampler (Antialiasing)" submenu.
There select the "Adaptive Subdivision" as edge smoothing method.
Check the "Rand" checkbox for a noise effect in the edges.

6.- In the "Indirect
Illumination (GI)" panel change the remarked in yellow parameters as in the
image.

7.- In this moment we only need to activate the global light.
We can do this in the "Environment" submenu. Set the multiplier up to 1,5
and...

8.- ... we can render the scene. That's it!. With this
configuration we don't get the best quality but a really good render time.
Besides, the relation time-quality is real good. In my P4 1,7Ghz it spends 8
only seconds.

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